MindsEye, a game that feels a smidge underwhelming—given it was from —is out, and public reception is not doing so hot. With and by PCG's own Tyler Wilde, who didn't find much to be charmed with, MindsEye is not doing [[link]] much to capture anyone's imagination.
But if you listened to Build a Rocket Boy ? It was all a conspiracy by a fleet of paid-for bots, or something. You can read the full statements in the story I just linked, but Gerhard claimed there was "a concerted effort to trash the game and the studio", and implied he believed "100%" that the incoming negative reception was financed by someone with some disposable income and a fleet of "bot [[link]] farms".
I'm pretty sure the game has spoken for itself at this point—even during the Summer Games Fest, I wasn't exactly taken with the trailer, which showed off a fairly middling third-person action game set to Mad World. It displayed all the energy of a game from 2009 that'd tripped into a cryo pod and awakened, gasping for air, in 2025.
That is to say, I think it'd be beneficial if CEOs kept their anxieties to themselves from time to time—for their own sakes, and their studios. Mindseye certainly wasn't going to set the world on fire, but Gerhard's comments have turned the game from a flop into a punchline to a joke he, himself, set up.
I actually went to see Build a Rocket Boy's two projects back in 2023—Everywhere, and MindsEye. My trip was mostly focused on Everywhere, and all I saw of MindsEye was an unoptimised and fairly unremarkable AAA videogame cutscene.