Hotline Miami was one of those mold-breaking, genre-defining [[link]] indie games that others have been attempting to mimic for ages, but few look or sound as distinct as , which dropped a fresh new trailer during our showcase. Turn up the volume and check out what Japanese hip-hop artists-turned-game-devs Don Yasa Crew have been cooking.
While undeniably inspired by Hotline Miami and its high-stakes, one-hit-death combat, [[link]] Sonokuni isn’t a shooter. Protagonist Takeru is a martial arts assassin, solving most problems with a body-shattering spinning kick that can also deflect (or reflect) incoming projectiles. So Hotline Miami for parrying freaks, like me. It’s an interesting way to mix up the formula at the very least, especially after Hotline Miami 2’s combat encouraged so many players to blindly fire off-screen in the hopes of hitting enemies instead of reacting to incoming danger.
Being shot at and only having kicks to respond with, there’s bullet time to help you react to the incoming fire, and it looks like melee bad guys get a big indicator letting you know when and where they’ll strike. Definitely a game that puts information on the player’s side. There even looks to be a bit of Ikaruga to the mix, with bosses (like a funky cthulhu-looking fella in shades) alternating between reflectable red bullets and deflectable blue ones. If that’s the way they’re going, I’m hoping for some beat-synched attacks—something which can make any boss battle objectively cooler.
All told, this seems like the exact kind of freaky, slightly gross mutant arcade game that I thrive on. Surreal environments, oddball music and lots of strange and imaginative monster designs. I’m already on board for the vibes alone, although whether the action lives up to the aesthetics, time will tell.
Sonokuni drops (the beat) sometime ‘soon’ in 2025, and you can , and get an early taste of the game’s soundtrack (along with some of the group’s earlier music videos) through .